What follows is just a list of patch differences between SoE English European
and SoE French European.  All that's covered here is when the French patch
actually needs different ROM *values* than the English patch.  Accordingly,
everything given below is as it appears in the edited ROMs as opposed to the
originals.

Handy "=========" separators are used to distinguish the major functions and
regions involved.  Lines of "---------" separate changes within a section.


===============================================================================


Function 8F/8310 (all European versions)


European English:

8F/834D: A9 E8 1D     LDA #$1DE8

European French:

8F/834D: A9 38 1C     LDA #$1C38

---------------

European English:

8F/835B: 22 7A B3 80  JSL $80B37A   (initialize a buffer pointer in $0022 thru $0024;
                                     the Bank is 7E, and the Offset is the value
                                     of variable $0B57)

European French:

8F/835B: 22 8C B3 80  JSL $80B38C   (initialize a buffer pointer in $0022 thru $0024;
                                     the Bank is 7E, and the Offset is the value
                                     of variable $0B57)


=========================================================================


Function 8F/84E5 (all European versions)


European English:

8F/8522: A9 E8 1D     LDA #$1DE8

European French:

8F/8522: A9 38 1C     LDA #$1C38

---------------

European English:

8F/8530: A9 C5 00     LDA #$00C5

European French:

8F/8530: A9 C4 00     LDA #$00C4

---------------

European English:

8F/8538: 22 1F B2 80  JSL $80B21F   (turn a 32-bit number, stored in $00:0002
                                     thru $00:0005, into text and add it to
                                     display buffer.  in this case, it's the
                                     level number we're displaying.)

European French:

8F/8538: 22 31 B2 80  JSL $80B231   (turn a 32-bit number, stored in $00:0002
                                     thru $00:0005, into text and add it to
                                     display buffer.  in this case, it's the
                                     level number we're displaying.)


=========================================================================

